AssistiveTouch helps you use iPhone if you have difficulty touching the screen or pressing the buttons. You can use AssistiveTouch without any accessory to perform actions or gestures that are difficult for you.
You can also use a compatible adaptive accessory such as a joystick together with AssistiveTouch to control iPhone. With AssistiveTouch, you can use a simple tap or the equivalent on your accessory to perform actions such as the following:.
Ask Siri. Customize Top Level Menu: Tap an icon to change its action. Tap or to change the number of icons in the menu. The menu can have up to eight icons. You can connect Bluetooth and USB assistive pointer devices, such as trackpads, joysticks, and mouse devices. Mouse Keys: Allow the AssistiveTouch pointer to be controlled using the keyboard number pad.
Dwell Control: Turn on to perform a dwell action when the cursor is held still. To adjust the amount of time needed to initiate a dwell action, tap or. Pinch: Tap Custom, then tap Pinch. When the pinch circles appear, touch anywhere on the screen to move the pinch circles, then drag them in or out to perform a pinch gesture.
When you finish, tap the menu button. When the circles appear on the screen, swipe or drag in the direction required by the gesture. To return to the previous menu, tap the arrow in the center of the menu.Shorthand english words
To exit the menu without performing a gesture: Tap anywhere outside the menu. You can add your favorite gestures such as touch and hold or two-finger rotation to the AssistiveTouch menu. You can even create several gestures with different degrees of rotation. Touch-and-hold gesture: Touch and hold your finger in one spot until the recording progress bar reaches halfway, then lift your finger.
Be careful not to move your finger while recording, or the gesture will be recorded as a drag. Two-finger rotation gesture: Rotate two fingers on the iPhone screen around a point between them. You can do this with a single finger or stylus—just create each arc separately, one after the other.
For example, using one finger or a stylus to record four separate, sequential taps at four locations on the screen creates a simultaneous four-finger tap.As promised, here is the Swift version of the slide out sidebar menu tutorial.Salem item phone number
Again we will make use of an open source library called SWRevealViewController to build the sidebar menu. Though the library was written in Objective-C, you can easily integrate it into any Swift project. You will see how easy you can access and interact with Objective-C classes using Swift. In this tutorial, I will show you how create a slide-out navigation menu similar to the one you find in the Gmail app.
Ken Yarmost gave a good explanation and defined it as follows:. Slide-out navigation consists of a panel that slides out from underneath the left or the right of the main content area, revealing a vertically independent scroll view that serves as the primary navigation for the application.
From what I know, the slide-out sidebar menu was first introduced by Facebook. Since then it quickly becomes a standard way to implement navigation menu. Nowadays, you can easily find this design pattern in most of the popular content-related apps such as InboxDiggLinkedInetc. The slide-out design pattern lets you build a navigation menu in your apps but without wasting the screen real estate. Normally, the navigation menu is hidden behind the front view.
The menu can then be triggered by tapping a list button in the navigation bar. Once the menu is expanded and becomes visible, users can close it by using the list button or simply swiping left on the content area. You can build the sidebar menu from the ground up.
Developed by John Lluch, this excellent library provides a quick and easy way to put up a slide-out navigation menu in your apps. Best of all, the library is available for free. The library was written in Objective-C. But it is very straightforward to integrate it in your Swift project. You will learn how it can be done in a minute. The app is very simple but not fully functional. The primary purpose of the app is to walk you through the implementation of slide-out navigation menu.
The navigation menu will work like this:. The focus of this chapter is on the sidebar implementation. So to save your time from setting up the project, you can download the Xcode project template to start with. The project already comes with a pre-built storyboard with all the required view controllers. To use SWRevealViewController for building a sidebar menu, you create a container view controller, which is actually an empty view controller, to hold both the menu view controller and a set of content view controllers.
I have already created the menu view controller for you. It is just a static table view with three menu items. There are three content view controllers for displaying news, map and photos. For demo purpose, the content view controllers only shows static data.
And I just created three controllers. If you need to have a few more controllers, simply insert them into the storyboard. All icons and images are included in the project template credit: thanks for the free icon from Pixeden. So, first download the library from GitHub and extract the zipped file. If you do not have any Objective-C background, you may wonder why the file extension is not.
Anyway, we will add both files to the project.Today lots of apps use a huge variety of different options for menu elements. They could be side bar, tab bar or a button that expands to a few other ones. The style of the menu depends on the idea of the app and the navigational aspects of the app. Fortunately, there is a group of app developers who were generous enough to develop some open source UI libraries with these elements and they shared them on Github.
Here they are:. If you enjoyed this selection of UI libraries please recommend and share. Discover more Top App Developers here. See also:.Ableton live 10 mac os catalina
Sign in. UX Planet. Carioca Menu by momo. Circle Menu by Ramotion Ramotion. Side Buttons by Robert Herdzik. Round Menu Button by zsy Paging Kit by Kazuhiro Hayashi. Parchment by Martin Rechsteiner Martin Rechsteiner. Side Menu by Luan Nguyen. Side Menu Controller by Grigorii Lutkov. Side Menu by Jon Kent. Panels by Fahid Attique fahid attique. Design Technology Inspiration Creativity Programming.
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How to record the screen on your iPhone, iPad, or iPod touch
Make Medium yours. Become a member.As an app designer, you have the opportunity to deliver an extraordinary product that rises to the top of the App Store charts. To do so, you'll need to meet high expectations for quality and functionality.
Throughout the system, text is legible at every size, icons are precise and lucid, adornments are subtle and appropriate, and a sharpened focus on functionality motivates the design. Negative space, color, fonts, graphics, and interface elements subtly highlight important content and convey interactivity. Fluid motion and a crisp, beautiful interface help people understand and interact with content while never competing with it.
Content typically fills the entire screen, while translucency and blurring often hint at more. Minimal use of bezels, gradients, and drop shadows keep the interface light and airy, while ensuring that content is paramount. Distinct visual layers and realistic motion convey hierarchy, impart vitality, and facilitate understanding.15 Hidden Features of iPhone 6 & 6s (Useful Features You Didn't Know About)
Touch and discoverability heighten delight and enable access to functionality and additional content without losing context.
Transitions provide a sense of depth as you navigate through content. For example, an app that helps people perform a serious task can keep them focused by using subtle, unobtrusive graphics, standard controls, and predictable behaviors.
On the other hand, an immersive app, such as a game, can deliver a captivating appearance that promises fun and excitement, while encouraging discovery. A consistent app implements familiar standards and paradigms by using system-provided interface elements, well-known icons, standard text styles, and uniform terminology.
The app incorporates features and behaviors in ways people expect. The direct manipulation of onscreen content engages people and facilitates understanding. Users experience direct manipulation when they rotate the device or use gestures to affect onscreen content. Through direct manipulation, they can see the immediate, visible results of their actions.
How TO - Outline Buttons
Feedback acknowledges actions and shows results to keep people informed. The built-in iOS apps provide perceptible feedback in response to every user action. Interactive elements are highlighted briefly when tapped, progress indicators communicate the status of long-running operations, and animation and sound help clarify the results of actions.
Metaphors work well in iOS because people physically interact with the screen. They move views out of the way to expose content beneath. They drag and swipe content. They toggle switches, move sliders, and scroll through picker values. They even flick through pages of books and magazines. Throughout iOS, people—not apps—are in control. The best apps find the correct balance between enabling users and avoiding unwanted outcomes. Consistency A consistent app implements familiar standards and paradigms by using system-provided interface elements, well-known icons, standard text styles, and uniform terminology.
Direct Manipulation The direct manipulation of onscreen content engages people and facilitates understanding. Feedback Feedback acknowledges actions and shows results to keep people informed. User Control Throughout iOS, people—not apps—are in control.Our goal is to provide our visitors with the best Greek dishes made from the the freshest fruits and vegetables, the finest meats, seafood and poultry.
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It contains a slide-out menu implemented in form of a MasterDetailPage. While on Android there is a button with the app icon in the top left corner, which toggles the slide-out page, there is no such navigation bar item on iOS. I broke it down to the following minimum example derived from the Xamarin solution template "Blank App Xamarin.
Forms Shared " and replacing the implementation of the App -class:. The solution as well as resulting screenshots can be found at GitHub. My idea was to add such a "menu" or "back" button in the iOS-specific code modifying the window. NavigationBar within the AppDelegate class. But window. NavigationController is null.
I could add toolbar items via MDPage. Essentially, your Detail page needs to be wrapped in a NavigationPage for the back button to appear in iOS. Now that you've done this, your Navigation Drawer will behave as expected, and so will your ActionBar.
When you want to navigate throughout the app, you use the statically defined Navigation. Learn more. Forms Ask Question. Asked 5 years, 9 months ago. Active 3 years, 5 months ago. Viewed 12k times. Falko Falko A navigation bar appears at the top of an app screen, below the status bar, and enables navigation through a series of hierarchical screens.
When a new screen is displayed, a back button, often labeled with the title of the previous screen, appears on the left side of the bar.
Sometimes, the right side of a navigation bar contains a control, like an Edit or a Done button, for managing the content within the active view. In a split view, a navigation bar may appear in a single pane of the split view.
Access and customize Control Center on your iPhone and iPod touch
Navigation bars are translucent, may have a background tint, and can be configured to hide when the keyboard is onscreen, a gesture occurs, or a view resizes. Consider temporarily hiding the navigation bar when displaying full-screen content. The navigation bar can be distracting when you want to focus on content.
Temporarily hide the bar to provide a more immersive experience. Photos hides the navigation bar and other interface elements when viewing full-screen photos. If you implement this type of behavior, let people restore the navigation bar with a simple gesture, like a tap.
For developer guidance, see UINavigationBar.
See Toolbars. Consider showing the title of the current view in the navigation bar. However, if titling a navigation bar seems redundant, you can leave the title empty.
Use a large title when you want to provide extra emphasis on context. Large titles should never compete with content, but in some apps, the big, bold text of a large title can help orient people as they browse and search. In a tabbed layout, for example, large titles can help clarify the active tab and indicate when people have scrolled to the top. Phone uses this approach, while Music uses large titles to differentiate content areas like albums, artists, playlists, and radio.
Also, a large title transitions to a standard title as people begin scrolling the content. For developer guidance, see prefersLargeTitles. Consider hiding the border of a large-title navigation bar. The borderless style works well in large-title navigation bars because it enhances the sense of connection between title and content. An exception to this is in a split view on iPad: You might want to maintain consistency between the master and detail views by using the borderless style in both.
Avoid crowding a navigation bar with too many controls. Use the standard back button. People know that the standard back button lets them retrace steps through a hierarchy of information.
However, if you implement a custom back button, make sure it still looks like a back button, behaves intuitively, matches the rest of your interface, and is consistently implemented throughout your app.
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